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من هر چقدر سعی کردم و با انواع درایور های KS0108 ور رفتم نتونستم برای LPC1343 پورتش کنم ، لطفا کمک کنید راش بندازم

اینم فایلهای کتابخوانه که تغییر دادم ولی کار نمی کند.
ks0108.c
من هر چقدر سعی کردم و با انواع درایور های KS0108 ور رفتم نتونستم برای LPC1343 پورتش کنم ، لطفا کمک کنید راش بندازم
اینم فایلهای کتابخوانه که تغییر دادم ولی کار نمی کند.
ks0108.c
کد:
//------------------------------------------------------------------------------------------------- // Universal KS0108 driver library // (c) Rados³aw Kwiecieٌ, radek@dxp.pl //------------------------------------------------------------------------------------------------- #include "lpc13xx.h" #include "gpio_lpc13xx.h" #include "KS0108.h" #include "font5x8.h" #include "graphic.c" char color_var=0; //------------------------------------------------------------------------------------------------- extern void GLCD_InitalizePorts(void); //------------------------------------------------------------------------------------------------- unsigned char screen_x = 0, screen_y = 0; //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- // Delay function //------------------------------------------------------------------------------------------------- void GLCD_Delay(void) { int i; for(i=0;i<100;i++); } //------------------------------------------------------------------------------------------------- // Enalbe Controller (0-2) //------------------------------------------------------------------------------------------------- void GLCD_EnableController(unsigned char controller) { switch(controller){ case 0 : CS2_Clear; break; case 1 : CS1_Clear; break; } } //------------------------------------------------------------------------------------------------- // Disable Controller (0-2) //------------------------------------------------------------------------------------------------- void GLCD_DisableController(unsigned char controller) { switch(controller){ case 0 : CS2_Set; break; case 1 : CS1_Set; break; } } //------------------------------------------------------------------------------------------------- // Read Status from specified controller (0-2) //------------------------------------------------------------------------------------------------- unsigned char GLCD_ReadStatus(unsigned char controller) { unsigned char status; LPC_GPIO[DATA_PORT]->DIR &= ~(0xff<<DATA_BYTE_NUM); RW_Set; RS_Clear; GLCD_EnableController(controller); EN_Set; GLCD_Delay(); status = (LPC_GPIO[DATA_PORT]->DATA >> DATA_BYTE_NUM); EN_Clear; GLCD_DisableController(controller); return status; } //------------------------------------------------------------------------------------------------- // Write command to specified controller //------------------------------------------------------------------------------------------------- void GLCD_WriteCommand(unsigned char commandToWrite, unsigned char controller) { while(GLCD_ReadStatus(controller)&DISPLAY_STATUS_BUSY); LPC_GPIO[DATA_PORT]->DIR |= (0xff<<DATA_BYTE_NUM); RS_Clear; RW_Clear; GLCD_EnableController(controller); LPC_GPIO[DATA_PORT]->DATA &= ~(0xff<<DATA_BYTE_NUM); LPC_GPIO[DATA_PORT]->DATA |= (commandToWrite<<DATA_BYTE_NUM); EN_Set; GLCD_Delay(); EN_Clear; GLCD_DisableController(controller); } //------------------------------------------------------------------------------------------------- // Read data from current position //------------------------------------------------------------------------------------------------- unsigned char GLCD_ReadData(void) { unsigned char data; while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY); LPC_GPIO[DATA_PORT]->DIR &= ~(0xff<<DATA_BYTE_NUM); RS_Set; RW_Set; GLCD_EnableController(screen_x / 64); //GLCD_Delay(); EN_Set; GLCD_Delay(); data=(LPC_GPIO[DATA_PORT]->DATA >> DATA_BYTE_NUM); EN_Clear; GLCD_DisableController(screen_x / 64); screen_x++; return data; } //------------------------------------------------------------------------------------------------- // Write data to current position //------------------------------------------------------------------------------------------------- void GLCD_WriteData(unsigned char dataToWrite) { while(GLCD_ReadStatus(screen_x / 64)&DISPLAY_STATUS_BUSY); LPC_GPIO[DATA_PORT]->DIR |= (0xff<<DATA_BYTE_NUM); RW_Clear; RS_Set; LPC_GPIO[DATA_PORT]->DATA &= ~(0xff<<DATA_BYTE_NUM); if(color_var==0) LPC_GPIO[DATA_PORT]->DATA |= (dataToWrite<<DATA_BYTE_NUM); else LPC_GPIO[DATA_PORT]->DATA |= (~dataToWrite<<DATA_BYTE_NUM); GLCD_EnableController(screen_x / 64); EN_Set; GLCD_Delay(); EN_Clear; GLCD_DisableController(screen_x / 64); screen_x++; } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_InitalizePorts(void) { GPIOSetDir(CTRL_PORT,RS_PIN,1); GPIOSetDir(CTRL_PORT,EN_PIN,1); GPIOSetDir(CTRL_PORT,RW_PIN,1); GPIOSetDir(CTRL_PORT,CS1_PIN,1); GPIOSetDir(CTRL_PORT,CS2_PIN,1); CS1_Set; CS2_Set; } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- unsigned char GLCD_ReadByteFromROMMemory(char * ptr) { return *(ptr); } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_Initalize(void) { unsigned char i; GLCD_InitalizePorts(); for(i = 0; i < 3; i++) GLCD_WriteCommand((DISPLAY_ON_CMD | ON), i); } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_GoTo(unsigned char x, unsigned char y) { unsigned char i; screen_x = x; screen_y = y; for(i = 0; i < KS0108_SCREEN_WIDTH/64; i++) { GLCD_WriteCommand(DISPLAY_SET_Y | 0,i); GLCD_WriteCommand(DISPLAY_SET_X | y,i); GLCD_WriteCommand(DISPLAY_START_LINE | 0,i); } GLCD_WriteCommand(DISPLAY_SET_Y | (x % 64), (x / 64)); GLCD_WriteCommand(DISPLAY_SET_X | y, (x / 64)); } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_ClearScreen(void) { unsigned char i, j; for(j = 0; j < KS0108_SCREEN_HEIGHT/8; j++) { GLCD_GoTo(0,j); for(i = 0; i < KS0108_SCREEN_WIDTH; i++) GLCD_WriteData(0x00); } } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_WriteChar(char charToWrite) { int i; charToWrite -= 32; for(i = 0; i < 5; i++) GLCD_WriteData(GLCD_ReadByteFromROMMemory((char *)((int)font5x8 + (5 * charToWrite) + i))); GLCD_WriteData(0x00); } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_WriteString(char * stringToWrite,char color) { if(color==1)color_var=1; while(*stringToWrite) GLCD_WriteChar(*stringToWrite++); color_var=0; } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_SetPixel(unsigned char x, unsigned char y, unsigned char color) { unsigned char tmp; GLCD_GoTo(x, (y / 8)); tmp = GLCD_ReadData(); GLCD_GoTo(x, (y / 8)); tmp = GLCD_ReadData(); GLCD_GoTo(x, (y / 8)); tmp |= (1 << (y % 8)); GLCD_WriteData(tmp); } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- void GLCD_Bitmap(char * bmp, unsigned char x, unsigned char y, unsigned char dx, unsigned char dy) { unsigned char i, j; for(j = 0; j < dy / 8; j++) { GLCD_GoTo(x,y + j); for(i = 0; i < dx; i++) GLCD_WriteData(GLCD_ReadByteFromROMMemory(bmp++)); } } //------------------------------------------------------------------------------------------------- // //------------------------------------------------------------------------------------------------- ks0108.h
کد:
#define CTRL_PORT 1 // Select Controler PORT Nunmber#define RS_PIN 6 // RS Pin Number #define RW_PIN 7 // RW Pin Number #define EN_PIN 8 // EN Pin Number #define CS1_PIN 9 // CS1 Pin Number #define CS2_PIN 10 // CS2 Pin Number #define DATA_PORT 2 // Select data PORT Number #define DATA_BYTE_NUM 0 // Select Byte Number of data port //--------------------------------------------------- #define KS0108_SCREEN_WIDTH 128 #define KS0108_SCREEN_HEIGHT 64 #define DISPLAY_SET_Y 0x40 #define DISPLAY_SET_X 0xB8 #define DISPLAY_START_LINE 0xC0 #define DISPLAY_ON_CMD 0x3E #define ON 0x01 #define OFF 0x00 #define DISPLAY_STATUS_BUSY 0x80 #define RS_Clear GPIOSetValue(CTRL_PORT,RS_PIN,0) #define RS_Set GPIOSetValue(CTRL_PORT,RS_PIN,1) #define RW_Clear GPIOSetValue(CTRL_PORT,RW_PIN,0) #define RW_Set GPIOSetValue(CTRL_PORT,RW_PIN,1) #define EN_Clear GPIOSetValue(CTRL_PORT,EN_PIN,0) #define EN_Set GPIOSetValue(CTRL_PORT,EN_PIN,1) #define CS1_Clear GPIOSetValue(CTRL_PORT,CS1_PIN,0) #define CS1_Set GPIOSetValue(CTRL_PORT,CS1_PIN,1) #define CS2_Clear GPIOSetValue(CTRL_PORT,CS2_PIN,0) #define CS2_Set GPIOSetValue(CTRL_PORT,CS2_PIN,1) extern unsigned char screen_x; extern unsigned char screen_y; #define DISPLAY_STATUS_BUSY 0x80 void GLCD_Initalize(void); void GLCD_WriteData(unsigned char); void GLCD_WriteCommand(unsigned char, unsigned char); void GLCD_ClearScreen(void); void GLCD_GoTo(unsigned char, unsigned char); void GLCD_WriteString(char *,char color); unsigned char GLCD_ReadByteFromROMMemory(char *); unsigned char GLCD_ReadData(void); void GLCD_Bitmap(char *, unsigned char, unsigned char, unsigned char, unsigned char);
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